Developer: EA Canada
Developer: EA Canada
Developer: EA Canada
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Sports
Release Date: June 23, 2009 (US)
Release Date: June 26, 2009 (UK)
Release Date: July 2, 2009 (AU)
T for Teen: Mild Blood, Mild Lyrics, Mild Suggestive Themes, Violence
PEGI: RP
OFLC: RP
Fight Night Round 4

View All 13 Videos

View All 94 Screens
Developer: EA Canada
Developer: EA Canada
Developer: EA Canada
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Sports
Release Date: June 23, 2009 (US)
Release Date: June 26, 2009 (UK)
Release Date: July 2, 2009 (AU)
T for Teen: Mild Blood, Mild Lyrics, Mild Suggestive Themes, Violence
PEGI: RP
OFLC: RP

Fight Night Round 4 Walkthrough & Strategy Guide

Bookmark and Share
Published: Jan 8, 2009

Fight Night Round 4 Legacy Walkthrough

« Career Beginnings Pro Career Calendar Training Mini-Games »

Training Mini-Games
Open Sparring
Benefits Head Toughness, Body Toughness, Chin
This is probably the simplest training mini-game because it's basically just a short, one-round boxing match. Earn points by landing punches on the opponent, blocking the opponent's punches, and otherwise just doing well in the sparring match. Since you've only got the one short round to deal with, you can let it all hang out—just don't whiff too many punches, as missed punches count against you. Aggressively attack the opponent to rack up the points. You should have no problem earning the maximum stat gain here.
Auto- or Play Training? Play Training
Stay on Your Feet
Benefits Head Movement, Heart, Chin
You start low on health and must literally stay on your feet to earn points. You can also earn points by blocking incoming punches, dodging and returning fire. Landing counter shots is especially good, and if you're aggressive enough you can turn the tables on the opponent. Of course, you're very vulnerable throughout. If you get knocked down, the bonus points you could potentially end get halved. If you can make it through the whole event without getting dropped, you'll earn 10,000 extra points.
Auto- or Play Training? Play Training
Heavy Bag Combos
Benefits Left Hand Power, Punch Accuracy, Block Strength
Just ignore the numbers being called out by your trainer and pay attention to the icons in the lower-left corner of the screen that show you the combinations you need to throw. The faster you pull off the combos, the more quickly you'll get the next set and the next chance to earn points. Problem is that it's very easy to trigger the wrong punch, even with a careful input. Missing punches brings the pace to a grinding halt which makes earning stats manually a pain in the butt.
Auto- or Play Training? Auto-Train
Heavy Bag Push
Benefits Right Hand Power, Stamina, Heart
A red ring around the heavy bag dictates whether you need to throw a high or a low punch in order to push the bag forward and gain ground. Keep your distance! Throw jabs up high and then modify the jab to a body jab in order to hit the low red ring. If the bag gets too close to you, your fighter gets sort of stuck to it and it's impossible to make any progress. Also a pain in the butt.
Auto- or Play Training? Auto-Train
Double End Bag
Benefits Punch Accuracy, Foot Speed, Stamina
Colored zones show up on the floor that you need to stand in while throwing punches at the bag for points. When one zone disappears, quickly stop punching and shimmy your way to the new zone. If you can successfully connect a punch in consecutive zones, you'll earn a multiplier to boost your score. Heavier punches count for more points but will also slow you down. Use them when the zones are close together, when you don't have to waste as much time by walking. You could probably get pretty good at this game and earn a lot of points, but it's also easy to do poorly.
Auto- or Play Training? Auto-Train
Maize Bag
Benefits Hand Speed, Head Movement, Block Strength
Hold the L Trigger and bob left and right to dodge the swinging bag. There's a number at the top of the screen that goes down with each successful bob, and when it reaches zero you need to throw a body punch into the air. You can get in two bobs easy with each pass of the bag, letting you quickly drop the number of required bobs to earn points as fast as possible. While this challenge is fairly easy, it's also easy to screw up, so unless you plan to practice it a lot, you're probably better off with auto-training...
Auto- or Play Training? Auto-Train

Give us feedback! On to Accomplishments...