Developer: EA Canada
Developer: EA Canada
Developer: EA Canada
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Sports
Release Date: June 23, 2009 (US)
Release Date: June 26, 2009 (UK)
Release Date: July 2, 2009 (AU)
T for Teen: Mild Blood, Mild Lyrics, Mild Suggestive Themes, Violence
PEGI: RP
OFLC: RP
Fight Night Round 4

View All 13 Videos

View All 94 Screens
Developer: EA Canada
Developer: EA Canada
Developer: EA Canada
Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Sports
Release Date: June 23, 2009 (US)
Release Date: June 26, 2009 (UK)
Release Date: July 2, 2009 (AU)
T for Teen: Mild Blood, Mild Lyrics, Mild Suggestive Themes, Violence
PEGI: RP
OFLC: RP

Fight Night Round 4 Walkthrough & Strategy Guide

Bookmark and Share
Published: Jan 8, 2009

Fight Night Round 4 Basics

« Offense Defense & Footwork Ten Tips »

Defense Tips
Keep your guard up
When you're not busy throwing out myriad punches, keep your guard up. There is no cost to keeping up your block so there's no excuse for getting caught with your hands down unless you're trying to use your hands for punching.
Weave against flurries
Ducking and weaving will let you slip by a lot of punches your opponent throws, especially as you're further out. When the opponent gets crazy and starts throwing combinations, consider rapid weaving while keeping your guard up. Weaving does eat into your stamina, so don't weave unnecessarily if the opponent isn't poised to throw a blow. You can also work weaves into your own flurries. When you and your opponent start trading, throw in a weave (the inputs sort of buffer) and you'll frequently create a counter opportunity while simultaneously inching closer to the opponent, allowing for a power punch.
Make counter opportunities
The real benefit of blocking and weaving is that properly timed defensive actions will leave the opponent open for a counter punch. You'll know that you've properly timed your block or weave when the camera zooms in slightly on the opponent and the opponent momentarily pauses. When this happens, your next punch will be a counter punch and will deal extra damage. If your next punch whiffs or gets blocked, then the counter opportunity is wasted. Make it count. And be quick about it. The time window for your counter opportunity is only a second, after which your next punch will not register as a powerful counter.
Offense is a good defense
Keeping up a solid defense is hard in Fight Night as it's often difficult to read your opponent and adjust your defense accordingly. If the opponent gets to be too much to handle, fire back with your own offense. Sometimes pressuring the opponent with your own flurry is the only way to get him to let up.

Footwork & Positioning Tips
Don't back into a corner
Do your best to leave yourself an escape route so that you can dictate the range of the fight. Avoid backing into a corner or your options for dealing with an aggressive opponent will be limited. In fact, do your best to move your opponent into a corner. If you get the opponent rocked, you can more easily capitalize because of your advantageous positioning, cutting off the opponent's escape routes to force them to deal with your punches. If you get stunned, you can more easily put distance between you and the opponent if you're not surrounded on all sides by ropes.
Circle away from the opponent's power punch
An effective technique for dealing with an opponent's power punch is to constantly circle away from it. If your opponent favors a big right hook, circle to your own right, away from his right hand. Circling away from a power punch not only makes it more difficult for the opponent to land it, but also reduces the sting of such a punch should it connect.
Weave to get in close, push to create distance
As we mentioned earlier, it's important to play to your fighter's range advantage. If you've got long arms, you can usually find an advantage in fighting from the outside. If you've got short, powerful punches, you're usually better off by moving in close to push the pace. If you need to create distance, make use of the shove button to push the opponent away and then toss out jabs to keep him at bay. If you need to get in close, perform quarter-circle inputs on the Left Analog Stick perform a quick ducking forward step. This ducking weave will let you slip under high punches (like a defensive jab) and close the distance, putting the fight back on your terms.

Give us feedback! Continue Basics...