With the release of GHWT coming up this Sunday, that time has finally come. We set aside some time for an in-depth look at exactly how the studio will work, and rather than just muddle through on our own, we went straight to the source: We spent a full day at Neversoft's offices, where the Lead Designer on the music studio, Travis Chen, walked us through all the studio's features and the creation of a song before turning us loose to create our own rock anthems.
Warning: We're going to go into a lot of detail in this article. If you just want a basic overview of how the studio works, this ain't it. But if you're really interested in the studio and want to know how every last corner of the studio works, there's a good chance we'll answer your question somewhere on the next five pages.
Rock School
When we arrived at Neversoft, we explained our goals: we'd composed two fairly simple songs before our visit (yes, we play real instruments), hoping to get a feel for how hard it would be to recreate them in the studio. For the first song, we'd have Chen walking us through the studio's functionality, and then we'd be completely on our own for the second song.

To start, we spent a few minutes discussing the big-picture abilities and limitations of the studio. While it's extremely impressive what Neversoft has been able to build within the context of a videogame, there are naturally some major constraints. Here are the most important points:
With all this in mind, we set out to build our first song. Rock!