Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Publisher: Ubisoft
Publisher: Ubisoft
Genre: Action
Release Date: November 13, 2007 (US)
Release Date: November 16, 2007 (UK)
Release Date: November 21, 2007 (AU)
M for Mature: Blood, Strong Language, Violence
PEGI: 16+
OFLC: MA15+
Assassin's Creed

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Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Publisher: Ubisoft
Publisher: Ubisoft
Genre: Action
Release Date: November 13, 2007 (US)
Release Date: November 16, 2007 (UK)
Release Date: November 21, 2007 (AU)
M for Mature: Blood, Strong Language, Violence
PEGI: 16+
OFLC: MA15+

Assassin's Creed Walkthrough & Strategy Guide

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Published: Jan 21, 2007

Assassin's Creed Walkthrough


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Memory Block 06

Jerusalem — Make your way to Jerusalem after speaking with Al Mualim. Go to the assassins' bureau for an update on your mission, then head west to the Middle District. There's an easy view point right on the border of the Middle District, west and just a little south from the assassins' bureau. Synchronize there to begin the mission.

1 — Informer
There are two targets for this timed informer mission. The nearest target is located on a rooftop very close by. Climb up and take him out (unlike the rooftop archers, he won't give you grief for being where you're not supposed to be). The second target iws walking the streets, though you can take him out from the rooftops if you've got a throwing knife to spare. Though these two enemies look like Templar knights, they are not—Templar knights will not die to a single throwing knife while these fellows certainly will.

2 — Informer
The five targets for this informer mission are, like the last, dressed in Templar garb. That means that they all stand out in their bright-white dress, making them easy pickings from the rooftops. Immediately climb to a roof and move so that you overlook one of the target markers below. Lock onto one of the targets and toss a throwing knife for a quick kill. Repeat this five times to kill all of the targets and you should have more than enough time to return to the informer.

3 — Pickpocket
This pickpocket target is located in the center of a building that's guarded by, uh, guards. The building is easily climbable, though, so you can infiltrate without making a scene. Once inside the building, lock onto the target to begin the pickpocket mini-mission. There are a couple of crazies in the building that'll shove you around, so be patient and let the target leave the building before you try to pickpocket him. If you get too close when a crazy shoves you, you'll have to restart the mission.

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