Developer: Quantic Dream
Developer: Quantic Dream
Developer: Quantic Dream
Genre: Adventure
Release Date: February 23, 2010 (US)
Release Date: February 23, 2010 (UK)
Release Date: February 25, 2010 (AU)
M for Mature: Blood, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Drugs
PEGI: 18+
OFLC: MA15+
Heavy Rain

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Developer: Quantic Dream
Developer: Quantic Dream
Developer: Quantic Dream
Genre: Adventure
Release Date: February 23, 2010 (US)
Release Date: February 23, 2010 (UK)
Release Date: February 25, 2010 (AU)
M for Mature: Blood, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Drugs
PEGI: 18+
OFLC: MA15+

Heavy Rain Walkthrough & Strategy Guide

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Published: Jan 23, 2010

Heavy Rain Walkthrough

Chapter 26: Shrink and Punches (Norman)

Acting on the suspicions of Mrs. Mars, Norman and Lt. Blake pay a visit to Ethan's psychotherapist. Lt. Blake will always get riled up and start beating down the psychotherapist, but Norman can react in different ways.

To earn the Good Cop Trophy, when Lt. Blake is bullying the psychotherapist, intervene and try to hold back Lt. Blake. Or, to earn the Bad Cop Trophy, don't do anything at all to interfere with Lt. Blake.

Chapter 27: The Golf Club (Scott)

Following the incident at the mansion party, Gordi's wealthy father, Mr. Charles Kramer, has invited Scott up to his high-tech golfing facility for a little chat.

There is nothing really to fret about here. Following the prompts, just play some golf, and listen to Mr. Kramer's stern words of warning, before going on to the next chapter.

Chapter 28: The Lizard (Ethan)

The lizard origami sends Ethan to a dumpy, deserted apartment building. The apartment he needs to enter is locked, but the key is hidden inside the third lizard sculpture (a bright green one) after the staircase starting point. Pick up this sculpture, shake it to hear the key clinking inside it, and then smash it on the ground to free the key.

Inside the apartment, the real fun begins. The third trial is for Ethan to cut off a part of a finger (somewhat yakuza-style), within a time limit of five minutes. After starting the challenge, Ethan can find several tools scattered all around the apartment's main room, kitchen, and bathroom.

He can pick up the tools one by one and assemble them at the main table. There are multiple ways to cut off the finger, and not every tool is mandatory. In the case of the iron rod (found on the floor near the main table), it can be heated up at the kitchen stove and then used after the cutting to cauterize the wound, but that's optional. Also optional are the alcohol flask (from the kitchen's upper cabinets) and the wooden bite piece (from the main room floor, near a window corner).

To earn the Gold Finger Trophy, successfully pass the Origami Killer's third trial (finger cutting) by using the disinfectant (from the bathroom sink mirror); by using the kitchen knife (from the kitchen walls), the pliers (from the TV cabinet), or the hand axe (from the main room floor); and then by using the heated iron rod (from the main room floor, heated at the stove). All of these items can be assembled at the main table first. The five minutes are more than enough time to do all of this.

To earn the Butcher Trophy, successfully pass the Origami Killer's third trial (finger cutting) by using the scissors (from the bathroom sink) or the saw (from the main room floor). The disinfectant and the iron rod aren't required for this trophy, but using them anyway is a fun way to make Ethan scream and groan some more.

If Ethan passes this trial, he will need to punch through the floorboards under the table to find the partial data on Shaun's location. Alternatively, if Ethan wants to fail this trial and keep his fingers intact, he will have to wait out the five minutes.

Chapter 29: Fugitive (Madison)

Madison has tailed Ethan to the cruddy apartment building, just as the police forces are preparing to catch him. When she gets off her bike and enters the building, she will meet Ethan, who has just come back down from the third trial.

Being so nice and kind, Madison wants to help him elude the cops, and she can do that via the window behind the tall boards. If Ethan has cut off a finger, he won't be able to help her move the tall boards. Ironically, if he has kept his fingers intact, he will wind up getting shot outside in the alleyway, which will make him totally dependent on Madison anyway. Don't worry about Ethan getting busted here or not; if he gets caught in this chapter, he has a chance to escape very soon.

To earn the Fugitive Trophy, upon finding Ethan after the third trial, help him escape from the police. Pull down the tall boards covering a window, and push over the low box. Before the cops come, help him out to the alleyway, weave between the stopped cars on the street. Enter the subway station, go past the side toll counters (not the central ones with the warning boards), squeeze down along the escalator, and then drop down and cut across the subway tracks.

To earn the Hands Up Trophy, have Ethan get busted by the cops. (Madison always automatically escapes.) At this scene, the cops will actually begin their entry and pursuit after Madison has pushed the low red box into place and opened the window. Getting caught by the oncoming train down on the subway station tracks will also cause Ethan to get apprehended. (Sorry, there are no messy train fatalities in this game.)

Chapter 30: Jayden Blues (Norman)

This chapter occurs if Ethan escapes the police after the third trial. Not being able to catch Ethan, Norman goes back to his hotel room, taking a break with another ARI virtual reality simulation.

To earn the Ludwig Von Trophy, for the piano in the ARI nightclub simulation, make a perfect string of inputs, with zero errors. (Change to an easier difficulty setting for a better chance.)

When Norman returns to working on his clues, he should analyze the traffic camera footage, analyze the car clue, and then analyze the profile of the suspected car criminal (Mad Jack).

After Norman puts away ARI, however, he will experience another scary withdrawal attack, suffering from some powerful hallucinations based on ARI's forest environment theme. He can give in to the easy drug answer, or he can try to fight it.

To earn the Detox Trophy, avoid the drug vial on the cabinet and use the bottled drink and the shower stall, or approach the drug vial and choose to discard it by flushing it down the toilet.