
The Company Line: Ratchet & Clank Future: A Crack in Time
Filled out by: [Brian Allgeier]
My position and company: [Creative Director, Insomniac Games]
1. [Ratchet & Clank Future: A Crack in Time]'s gameplay is focused on [Ratchet's search for Clank & time!].
2. [Ratchet & Clank Future: A Crack in Time]'s most unique feature is [Clank "multiple selves" gameplay].
3. The first word that comes to mind when I think of [Ratchet & Clank Future: A Crack in Time] is [fantastic].
4. The emotional response that [Ratchet & Clank Future: A Crack in Time] elicits is [powerful].
5. If you liked [Ratchet & Clank Future: Tools of Destruction] you'll [be amazed!]

GameSpy's Take: Ratchet & Clank Future: A Crack in Time
Filled out by: [Ryan Scott, GameSpy]
1. [Ratchet & Clank Future: A Crack in Time]'s gameplay is focused on [over-the-top weapons and 3D platforming].
2. [Ratchet & Clank Future: A Crack in Time]'s most unique feature is [more offbeat weaponry and puzzle elements].
3. The first word that comes to mind when I think of [Ratchet & Clank Future: A Crack in Time] is [destruction].
4. The emotional response that [Ratchet & Clank Future: A Crack in Time] elicits is [excitement for the rare bit of 3D platforming done right].
5. If you liked [Super Mario 64] you'll [do yourself a favor by playing every game in this series].

You can find more Spy Libs in the E3 2009 Spy Libs index!